STUDIO Rays
Software:RAYS is part of the PRÉSET Studio pack. This scene is designed for compositions that call for atmosphere and a sense of depth that feels elevated and immersive.
A directional key light creates the distinct ray effect, while a dedicated volume emitter interacts with the environment’s volumetric scattering to add depth and texture. Supporting lights and fills balance the scene without overpowering the main effect, and the neutral backdrop reflects the glow, reinforcing the airy, radiant mood.
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Scene structure
The PRÉSET scenes are organized into a clear and structured hierarchy to streamline your workflow and ensure easy customization. Below is a breakdown of the scene structure:
- LIGHTS: The Lights section contains all the lighting setups necessary for each scene. The number and type of lights may vary depending on the scene's design. Each light is descriptively named (e.g., KEY LIGHT, BACK LIGHT, BACKDROP FILL) to indicate its purpose and position within the scene. These lights are pre-configured but can be adjusted to meet the specific requirements of your project.
- CAMERAS: The PRÉSET | DEFAULT CAM is the primary camera included in each scene. It is equipped with a Protection Tag to prevent accidental movement. This tag can be temporarily disabled for customization.
- GEO: This group contains PRÉSET | PLACEHOLDER geometry that is used as a reference for scale and placement. This placeholder can be deleted before you import your own object(s) into the scene.
- SCENE: The PRÉSET | BACKDROP object provides the background for the scene. It includes a customizable backdrop element that can be repositioned or resized to fit your project's needs.

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