PRÉSET Light Map
PRÉSET Light Map is a collection of 24 high-quality light textures, designed to shape and refine lighting with precision. Created for area lights (plane and disc), these textures provide the soft diffusion of a professional softbox, the structured glow of an LED panel, and the artistic gradients of cinematic lighting.
Each texture is fully adaptable, allowing precise control over light distribution, softness, and intensity. Compatible with all 3D software, PRÉSET Light Map integrates seamlessly into any rendering workflow and is available in EXR and JPG formats.
Digital copy, accessible immediately after purchase.
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Scene structure
The PRÉSET scenes are organized into a clear and structured hierarchy to streamline your workflow and ensure easy customization. Below is a breakdown of the scene structure:
- LIGHTS: The Lights section contains all the lighting setups necessary for each scene. The number and type of lights may vary depending on the scene's design. Each light is descriptively named (e.g., KEY LIGHT, BACK LIGHT, BACKDROP FILL) to indicate its purpose and position within the scene. These lights are pre-configured but can be adjusted to meet the specific requirements of your project.
- CAMERAS: The PRÉSET | DEFAULT CAM is the primary camera included in each scene. It is equipped with a Protection Tag to prevent accidental movement. This tag can be temporarily disabled for customization.
- GEO: This group contains PRÉSET | PLACEHOLDER geometry that is used as a reference for scale and placement. This placeholder can be deleted before you import your own object(s) into the scene.
- SCENE: The PRÉSET | BACKDROP object provides the background for the scene. It includes a customizable backdrop element that can be repositioned or resized to fit your project's needs.

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